Welcome!

Wearables Authors: Elizabeth White, Anders Wallgren, Pat Romanski, Yeshim Deniz, Scott Allen

News Feed Item

Introducing Pixel Press Floors: Draw Your Own Video Game Today!

Pixel Press is proud to announce the first in a series of draw-your-own-game apps: Pixel Press Floors — which allows users to create side-scrolling platformers complete with coins, fire pits, spikes … and of course, platforms! Budding game designers from all over the world can download Floors for free from the App Store today.

Floors allows anyone to draw and share their games with other users — with no coding required. The Pixel Press sketch guide, a pencil, and the Floors app are all that is needed to unlock the creative potential of game enthusiasts of all ages. Unique games are created and played through a simple four-step process: draw, capture & test, design, play & share. Not only can the app turn the drawings from paper into playable, shareable video games — but creators can also start building games right away using the Draw-In-App feature.

Floors was created by Pixel Press, a startup based in St. Louis, Missouri, that was successfully funded thanks to more than 2,250 Kickstarter backers — raising $109,000 last June in order to build the Pixel Press ecosystem.

“This is the first step in the Pixel Press journey,” says Robin Rath, co-founder of Pixel Press. “With Floors, we are delivering on the Kickstarter promise of drawing your own platformer. Whether you grew up on classic platformer games and dreamt of one day creating your own, or are interested in a completely new mobile gaming experience, you can now download Floors and get to work on your first hand-drawn video game.”

How Pixel Press Works

Users begin by downloading the free sketch guide from the company’s website. The guide details the different shapes (“glyphs”) that can be translated into game elements. For example, a coin is drawn as a plus sign, simple boxes are terrain, and an equal sign can mark where the player will start in the level. Once the game is drawn, the user holds the iPad parallel to the sheet of paper so that Floors can capture the drawing; as soon as it recognizes the grid paper, it automatically takes the picture and turns it into a playable video game level. From there, the user can customize the design/gameplay of the game and playtest it before submitting it to the Pixel Press community (the Arcade).

It is also possible to download the app and just enjoy playing levels uploaded by other users. The Pixel Press Arcade allows everyone to “like” levels, and it also displays the number of times a level has been played.

“The Arcade is one of the most exciting elements of Floors,” says Josh Stevens, Pixel Press Community Manager. “As a player, I can scroll through and may see a level created by users I know — or I may see a level that looks challenging from a player who is in a completely different country. As a creator, I can share my level and see how many times others have played it, which is an incredibly exciting experience.”

Pixel Press + Education

The Pixel Press team has been working alongside the GCAA Makerspace (Grand Center Arts Academy) for the past few months on a weekly basis. The idea was to incorporate Floors into the curriculum, which was built around Stanford’s Design Thinking Process:

“Pixel Press is a very promising and radical educational development — and I’m incredibly excited to see its first release, Floors,” says Andrew Goodin, Makerspace Teacher at Grand Center Arts Academy. “At Makerspace, we believe that if students are able to put themselves in the shoes of the players, then they will be able to design better games. Pixel Press is instrumental in this iterative, constantly evolving model of education. Once our students create their levels in Floors, for example, they write down the feedback they receive from each other and also from the Pixel Press team. Being able to make different design choices on the go, and without any programming, is priceless.”

Pixel Press is a powerful educational tool–one that can effectively promote game development and digital inclusion to users all over the world. The company strongly believes that projects such as the one from GCAA Marketplace are just the beginning.

Download Pixel Press Floors for free from the App Store: https://itunes.apple.com/us/app/pixel-press-floors/id847758409?ls=1&mt=8

To learn more about Pixel Press, please visit http://projectpixelpress.com/

Assets

What is Pixel Press Floors? (intro video)
http://vimeo.com/90266089

Pixel Press Floors Trailer (animation)
http://vimeo.com/90145923

Pixel Press Quest Teaser (animation)
http://vimeo.com/90145827

Pixel Press Tracks Teaser (animation)
http://vimeo.com/90145744

Press kit
https://www.dropbox.com/sh/18cs9ks84qh8vr8/iW9HL06TGx

About Pixel Press

In March 2013 in St. Louis, Missouri, Robin Rath and Josh Stevens created a video showcasing the idea of drawing video games on paper — which was inspired by their memories of drawing video game ideas together as children. Flash forward one year later, and that idea has become Pixel Press: a revolutionary platform that makes it easy for anyone to draw their own video game levels and share them with others — without any programming required! The Pixel Press Floors app is designed for parents and kids, teachers, artists, gamers or anyone interested in drawing their very own video game. Learn more about Pixel Press by visiting http://projectpixelpress.com/

More Stories By Business Wire

Copyright © 2009 Business Wire. All rights reserved. Republication or redistribution of Business Wire content is expressly prohibited without the prior written consent of Business Wire. Business Wire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.

@ThingsExpo Stories
SYS-CON Events announced today the Enterprise IoT Bootcamp, being held November 1-2, 2016, in conjunction with 19th Cloud Expo | @ThingsExpo at the Santa Clara Convention Center in Santa Clara, CA. Combined with real-world scenarios and use cases, the Enterprise IoT Bootcamp is not just based on presentations but with hands-on demos and detailed walkthroughs. We will introduce you to a variety of real world use cases prototyped using Arduino, Raspberry Pi, BeagleBone, Spark, and Intel Edison. Y...
What does it look like when you have access to cloud infrastructure and platform under the same roof? Let’s talk about the different layers of Technology as a Service: who cares, what runs where, and how does it all fit together. In his session at 18th Cloud Expo, Phil Jackson, Lead Technology Evangelist at SoftLayer, an IBM company, spoke about the picture being painted by IBM Cloud and how the tools being crafted can help fill the gaps in your IT infrastructure.
Why do your mobile transformations need to happen today? Mobile is the strategy that enterprise transformation centers on to drive customer engagement. In his general session at @ThingsExpo, Roger Woods, Director, Mobile Product & Strategy – Adobe Marketing Cloud, covered key IoT and mobile trends that are forcing mobile transformation, key components of a solid mobile strategy and explored how brands are effectively driving mobile change throughout the enterprise.
19th Cloud Expo, taking place November 1-3, 2016, at the Santa Clara Convention Center in Santa Clara, CA, will feature technical sessions from a rock star conference faculty and the leading industry players in the world. Cloud computing is now being embraced by a majority of enterprises of all sizes. Yesterday's debate about public vs. private has transformed into the reality of hybrid cloud: a recent survey shows that 74% of enterprises have a hybrid cloud strategy. Meanwhile, 94% of enterpri...
Fact is, enterprises have significant legacy voice infrastructure that’s costly to replace with pure IP solutions. How can we bring this analog infrastructure into our shiny new cloud applications? There are proven methods to bind both legacy voice applications and traditional PSTN audio into cloud-based applications and services at a carrier scale. Some of the most successful implementations leverage WebRTC, WebSockets, SIP and other open source technologies. In his session at @ThingsExpo, Da...
If you had a chance to enter on the ground level of the largest e-commerce market in the world – would you? China is the world’s most populated country with the second largest economy and the world’s fastest growing market. It is estimated that by 2018 the Chinese market will be reaching over $30 billion in gaming revenue alone. Admittedly for a foreign company, doing business in China can be challenging. Often changing laws, administrative regulations and the often inscrutable Chinese Interne...
Personalization has long been the holy grail of marketing. Simply stated, communicate the most relevant offer to the right person and you will increase sales. To achieve this, you must understand the individual. Consequently, digital marketers developed many ways to gather and leverage customer information to deliver targeted experiences. In his session at @ThingsExpo, Lou Casal, Founder and Principal Consultant at Practicala, discussed how the Internet of Things (IoT) has accelerated our abil...
24Notion is full-service global creative digital marketing, technology and lifestyle agency that combines strategic ideas with customized tactical execution. With a broad understand of the art of traditional marketing, new media, communications and social influence, 24Notion uniquely understands how to connect your brand strategy with the right consumer. 24Notion ranked #12 on Corporate Social Responsibility - Book of List.
Cloud computing is being adopted in one form or another by 94% of enterprises today. Tens of billions of new devices are being connected to The Internet of Things. And Big Data is driving this bus. An exponential increase is expected in the amount of information being processed, managed, analyzed, and acted upon by enterprise IT. This amazing is not part of some distant future - it is happening today. One report shows a 650% increase in enterprise data by 2020. Other estimates are even higher....
An IoT product’s log files speak volumes about what’s happening with your products in the field, pinpointing current and potential issues, and enabling you to predict failures and save millions of dollars in inventory. But until recently, no one knew how to listen. In his session at @ThingsExpo, Dan Gettens, Chief Research Officer at OnProcess, will discuss recent research by Massachusetts Institute of Technology and OnProcess Technology, where MIT created a new, breakthrough analytics model f...
Adobe is changing the world though digital experiences. Adobe helps customers develop and deliver high-impact experiences that differentiate brands, build loyalty, and drive revenue across every screen, including smartphones, computers, tablets and TVs. Adobe content solutions are used daily by millions of companies worldwide-from publishers and broadcasters, to enterprises, marketing agencies and household-name brands. Building on its established design leadership, Adobe enables customers not o...
Everyone knows that truly innovative companies learn as they go along, pushing boundaries in response to market changes and demands. What's more of a mystery is how to balance innovation on a fresh platform built from scratch with the legacy tech stack, product suite and customers that continue to serve as the business' foundation. In his General Session at 19th Cloud Expo, Michael Chambliss, Head of Engineering at ReadyTalk, will discuss why and how ReadyTalk diverted from healthy revenue an...
Cognitive Computing is becoming the foundation for a new generation of solutions that have the potential to transform business. Unlike traditional approaches to building solutions, a cognitive computing approach allows the data to help determine the way applications are designed. This contrasts with conventional software development that begins with defining logic based on the current way a business operates. In her session at 18th Cloud Expo, Judith S. Hurwitz, President and CEO of Hurwitz & ...
The Internet of Things will challenge the status quo of how IT and development organizations operate. Or will it? Certainly the fog layer of IoT requires special insights about data ontology, security and transactional integrity. But the developmental challenges are the same: People, Process and Platform and how we integrate our thinking to solve complicated problems. In his session at 19th Cloud Expo, Craig Sproule, CEO of Metavine, will demonstrate how to move beyond today's coding paradigm ...
The Transparent Cloud-computing Consortium (abbreviation: T-Cloud Consortium) will conduct research activities into changes in the computing model as a result of collaboration between "device" and "cloud" and the creation of new value and markets through organic data processing High speed and high quality networks, and dramatic improvements in computer processing capabilities, have greatly changed the nature of applications and made the storing and processing of data on the network commonplace.
Digital transformation is too big and important for our future success to not understand the rules that apply to it. The first three rules for winning in this age of hyper-digital transformation are: Advantages in speed, analytics and operational tempos must be captured by implementing an optimized information logistics system (OILS) Real-time operational tempos (IT, people and business processes) must be achieved Businesses that can "analyze data and act and with speed" will dominate those t...
Almost two-thirds of companies either have or soon will have IoT as the backbone of their business in 2016. However, IoT is far more complex than most firms expected. How can you not get trapped in the pitfalls? In his session at @ThingsExpo, Tony Shan, a renowned visionary and thought leader, will introduce a holistic method of IoTification, which is the process of IoTifying the existing technology and business models to adopt and leverage IoT. He will drill down to the components in this fra...
As ridesharing competitors and enhanced services increase, notable changes are occurring in the transportation model. Despite the cost-effective means and flexibility of ridesharing, both drivers and users will need to be aware of the connected environment and how it will impact the ridesharing experience. In his session at @ThingsExpo, Timothy Evavold, Executive Director Automotive at Covisint, will discuss key challenges and solutions to powering a ride sharing and/or multimodal model in the a...
Internet of @ThingsExpo, taking place November 1-3, 2016, at the Santa Clara Convention Center in Santa Clara, CA, is co-located with the 19th International Cloud Expo and will feature technical sessions from a rock star conference faculty and the leading industry players in the world and ThingsExpo Silicon Valley Call for Papers is now open.
I'm a lonely sensor. I spend all day telling the world how I'm feeling, but none of the other sensors seem to care. I want to be connected. I want to build relationships with other sensors to be more useful for my human. I want my human to understand that when my friends next door are too hot for a while, I'll soon be flaming. And when all my friends go outside without me, I may be left behind. Don't just log my data; use the relationship graph. In his session at @ThingsExpo, Ryan Boyd, Engi...