|By Bob Gourley||
|June 27, 2014 06:16 AM EDT||
By Bob Gourley
We introduced OnLive at: OnLive: Building the future of enterprise services from the cloud. With this post we provide an update we just saw in their press release at: http://ctolink.us/1yrChKh
NEW ONLIVE CLOUD SOLUTION DELIVERS SECURE CROSS-PLATFORM DEPLOYMENT FOR GRAPHICS INTENSIVE APPLICATIONS
OnLive CloudLift Enterprise PaaS provides the first seamless solution for businesses with Graphics Intensive Applications
Mountain View, California — June 12, 2014 — OnLive, the leading innovator in cloud gaming and computing services, today announced CloudLift™ Enterprise, a new cloud-based Platform-as-a-Service (PaaS). The OnLive® CloudLift Enterprise service offers businesses the ability to stream latency-sensitive Graphics Intensive Applications (GIAs), such as high-definition interactive demos, simulations and 3D programs, from the cloud to virtually any device instantly, with unparalleled control, security and support.
OnLive CloudLift Enterprise is particularly suited for delivering latency-sensitive GIAs over nearly any network to a wide array of thin clients including tablets, mobile devices and Mac and PC laptops. Commonly used mobile devices and laptops have limited CPU/GPU processing and memory available, and are not able to run demanding applications. As a result, resource-intensive apps can only be accessed from expensive, high-powered PCs. Defense and Aerospace, Engineering (CAD/CAM/CAE), Automotive and Healthcare are all sectors that rely on GIAs. They typically struggle with hardware constraints, porting costs and interoperability issues of the ever-growing collection of portable and mobile client devices when delivering enterprise-level applications to employees in the field, or anywhere away from their high-end computers.
OnLive CloudLift Enterprise solves these problems for any sector by securely streaming applications from either a private on-premises data center, or OnLive’s fully managed, hosted cloud, to the full range of users’ devices. The applications and data reside in the secure data center and only pixels are streamed to end users’ devices, protecting applications and data from piracy and malicious use. OnLive’s platform constantly monitors changing network conditions, including throughput, latency and packet loss, and automatically adapts the pixel stream to provide a consistent and stable video and audio stream to end users, instantly. The result is a highly responsive, visually crisp experience that feels local, delivered on an array of end-point devices, for a wide variety of applications and variable network conditions. Efficiencies across the solution allow for network bandwidths as low as 2Mbps to still deliver the required user experience.
Using CloudLift Enterprise, for example, a government or energy company worker can access and process raw seismic data remotely, from a tablet or other mobile computing device, in the field. Officers on board military aircraft carriers can quickly and reliably troubleshoot system malfunctions by consulting 3D walkthroughs that are right in front of them, instead of having to consult a centralized computer system several decks away. A financial analyst can visualize derivative pricing options and change market strategies, on the train home before the market opens in China. Other applications include training simulations, drone piloting software, medical imaging software, design and architecture programs, and latency-sensitive video games, which have served as a proving ground for OnLive’s patented technology. OnLive CloudLift Enterprise also features a simplified on-boarding process that supports off-the-shelf SKUs of the most sophisticated software packages.
“Harris, as a leader who provides Geospatial solutions for Imagery, LIDAR, Hyperspectral, Wide Area Motion Imagery and FMV graphically intense data to government and government contractors, has seen increasing demand to deliver latency sensitive data and rich applications, utilizing virtual desktop technologies within a IT/Cloud environment to a variety of computer and mobile devices,” said John DeLay, CSO/Architect, MI. “Harris has tested OnLive’s technology for delivering graphically intense applications over latent, packet and jitter impaired network environments and have found that OnLive’s technologies provide industry leading performance over impaired real-world networks.”
“Enterprises have told us that it is frustrating to build and deliver high-end applications for thin clients and remote devices given their hardware constraints. They want to provide spectacular real-time graphics, and responsive, fluid experiences regardless of the devices their audience chooses to use,” said Mark Jung, Executive Chairman, OnLive. “OnLive CloudLift Enterprise frees developers from these limitations by allowing them to stream their applications to a wider variety of devices, enabling them to connect to more consumers.”
OnLive CloudLift Enterprise is available as an on-premises solution or as a fully managed and hosted solution in OnLive’s data centers, which to date have delivered four- years of uninterrupted, customer-facing service. OnLive CloudLift Enterprise is being launched in the U.S. and Western Europe and supports multiple client platforms, including Windows, iOS, Android and Mac. To learn more about OnLive CloudLift Enterprise, visithttp://cloudliftenterprise.onlive.com
OnLive is the originator of a class-leading cloud platform for delivering latency-sensitive Graphics Intensive Applications (GIAs) instantly to any device over any network. OnLive has hundreds of patents and patents pending that cover its innovations, including the ground-breaking video compression technology that makes it possible to stream resource-heavy interactive content securely over unmanaged networks to tablets, mobile devices, laptops, PCs, Macs and HDTVs. End users enjoy a responsive, ‘feels-like-local’ experience on their preferred devices.
Since June 2010, the company has been proving the effectiveness of its technology against the most demanding, latency-sensitive GIA software: high-definition video games. In 2012 OnLive delivered a seamless, instant-response PC desktop experience to iPad and Android tablets with the launch of the award-winning OnLive Desktop, which was voted #1 App of 2012 by Time Magazine. In 2014 OnLive expanded its offerings to provide Platform as a Service (PaaS) technology for Enterprise in the Defense and Aerospace, Engineering (CAD/CAM/CAE), Oil and Natural Gas, Automotive and Healthcare sectors. The company is headquartered in Mountain View, California. More information about OnLive and its services is available at http://cloudliftenterprise.onlive.com, www.onlive.com andhttp://www.onlive.co.uk.
OnLive and CloudLift are trademarks or registered trademarks of OL2, Inc. in the United States and other countries. All rights reserved. Mac is a trademark of Apple Inc., registered in the United States and other countries. Android is a trademark of Google, Inc. in the United States and other countries.
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